MMK-161 Werewolf by Night, Jack Russell
Edition:
Marvel Knights (MMK)
Team:
Underworld
Type:
Sh. Character
Flight:
No
Range:
No
Atk / Def:
2/2
Rarity:
Common
Text:
Concealed. (This character comes into play in the hidden area.)
At the start of the combat phase, if you control the initiative, Werewolf by Night gets +1 ATK and +1 DEF this turn. Otherwise, put the top card of your deck into your KO'd pile.
Flavor:
So that no other will bear his family curse, he left behind all that he was.
Artist:
Jon Meyers and Mark Irwin
In Sets: